The Larp Economy: Why Faking Success Is a Full-Time Job

A cultural analysis of how the fake entrepreneur economy works as an actual economic system—with its own labor, capital, and extraction mechanisms.

By Larpable Team·

The Larp Economy: Why Faking Success Is a Full-Time Job

The Market for Illusion

There exists, running parallel to the legitimate economy, an entire economic system built on fabricated success. It has its own labor markets, capital requirements, distribution channels, and extraction mechanisms. It employs thousands. It generates millions.

This is the Larp Economy.

Unlike fraud—which is illegal and thus operates in shadows—the Larp Economy operates in daylight, protected by plausible deniability and the gray areas of platform Terms of Service. It's not technically illegal to post a screenshot. It's not technically fraud to sell a course that doesn't deliver results. It's not technically anything, really.

Except it is. It's an economy. And understanding how it works is the first step to recognizing when you're its target.

The Labor Market of Deception

Content Producers

The most visible workers in the Larp Economy are the performers themselves: the gurus, the influencers, the "7-figure founders." But content creation is labor-intensive:

  • Daily threads and tweets (2-4 hours)
  • DM management and sales conversations (2-3 hours)
  • Content planning and scheduling (1-2 hours weekly)
  • Screenshot fabrication and curation (1 hour weekly)
  • Engagement in pods and networks (1-2 hours daily)

A full-time Larper works 8-12 hour days. The irony is thick: they're working full-time to appear like they don't work. The lifestyle content showing beaches and first-class flights is produced on a laptop in a home office.

Support Workers

Behind every visible Larper is invisible labor:

  • Video editors cutting testimonials and content
  • Ghostwriters producing threads and emails
  • Virtual assistants managing DMs and funnels
  • Tech support maintaining landing pages and payment systems
  • Community managers moderating Discord servers

The guru's "passive income" requires an active team.

Testimonial Providers

A specialized worker class provides social proof:

  • Beta testers who offer testimonials for free access
  • Affiliates who endorse for commissions
  • Other gurus trading mutual testimonials
  • Professional video testimonial providers

These workers are compensated in exposure, affiliate fees, or reciprocal endorsement.

Capital Flows

Primary Revenue Streams

Where does the money actually come from?

  • Course Sales: $500-10,000 per customer
  • Coaching Programs: $2,000-50,000 per client
  • Community Subscriptions: $50-500/month per member
  • Affiliate Commissions: 30-50% of referred sales
  • Sponsorships: Flat fees for promoting tools/platforms
  • The Extraction Pipeline

    Money flows from the audience (aspiring entrepreneurs) to the performers (established Larpers). The pipeline is:

  • Free content attracts attention
  • Lead magnets capture email addresses
  • Nurture sequences build relationship and trust
  • Webinars/VSLs present the offer
  • Course/coaching sales extract payment
  • Community fees provide recurring extraction
  • Each stage filters for willingness to pay. Those who buy become candidates for higher-ticket offers.

    Vertical Integration

    Successful Larpers vertically integrate:

    • Own the course platform (keep payment processing fees)
    • Own the community platform (keep subscription revenue)
    • Own the testimonial network (cross-promote each other)
    • Own the launch support (leverage others' audiences)

    This creates a closed loop where money circulates among insiders while fresh capital enters from new marks.

    The Information Asymmetry

    What Sellers Know

    Larpers understand:

    • The actual economics of digital courses (CAC, LTV, refund rates)
    • The actual results of their programs (completion rates, success percentages)
    • The actual source of their revenue (courses, not the skills they teach)
    • The actual effort required to maintain the illusion

    What Buyers Don't Know

    Buyers lack access to:

    • Realistic success rate data
    • Refund request volumes
    • Previous customer outcomes
    • The seller's actual expertise source

    This asymmetry is not accidental. It's the business model. If buyers had full information, they wouldn't buy.

    The Network Effects of Deception

    Mutual Endorsement Networks

    Larpers form networks that amplify each other:

    • Guru A launches course, Guru B promotes to their list
    • Guru B launches course, Guru A returns the favor
    • Both earn affiliate commissions
    • Both gain "peer endorsement" credibility

    The network creates an illusion of independent validation. In reality, it's a cartel exchanging audiences.

    The Escalation Spiral

    Competition drives escalation:

    • If one Larper claims $50K MRR, competitors claim $100K
    • If one shows a Lambo, competitors show a Ferrari
    • If one has 100K followers, competitors buy to 200K

    The arms race inflates all claims to absurdity. The floor rises until only the most outrageous claims register.

    Mimetic Contagion

    Success attracts imitators:

  • Aspiring entrepreneur sees Larper's apparent success
  • Aspiring entrepreneur buys Larper's course
  • Course teaches "how I did it" (which is: sell courses)
  • Aspiring entrepreneur becomes new Larper
  • Cycle repeats
  • Each generation recruits the next. The pyramid sustains itself.

    Why the Market Sustains

    Demand Side: Hope Economics

    Buyers aren't stupid. They're hopeful. The purchase is a bet:

    • "Maybe I'll be one of the successful ones"
    • "At least I'll learn something"
    • "The alternative (doing nothing) guarantees failure"

    The Larp Economy sells hope. Hope is a renewable resource.

    Supply Side: Low Barriers

    Becoming a Larper requires:

    • Basic content creation skills
    • Willingness to fabricate
    • Starting capital for ads/tools
    • Time (which distressed people have)

    The barriers are lower than in legitimate business. You don't need a product that works—you need a story that sells.

    Platform Incentives

    Platforms benefit from engagement regardless of truth:

    • Controversial content drives engagement
    • Aspirational content attracts attention
    • Drama generates comments and shares
    • Platforms profit; truth is externalized

    No platform has strong incentives to eliminate Larpers. They're good for metrics.

    The Externalized Costs

    Individual Harm

    Buyers experience:

    • Financial loss (course costs, opportunity costs)
    • Time waste (consuming ineffective methodology)
    • Psychological damage (imposter syndrome, false benchmarks)
    • Trust erosion (harder to identify legitimate information)

    Collective Harm

    The ecosystem suffers:

    • Legitimate educators compete against fabricated claims
    • Information quality degrades across the space
    • Newcomers face distorted expectations
    • Success becomes defined as the appearance of success

    The Tragedy of the Commons

    Everyone following the same playbook erodes the commons:

    • Audiences become skeptical of all claims
    • Platforms become noisier
    • Attention becomes harder to earn honestly
    • The whole ecosystem degrades

    The Stability Question

    Why Doesn't the Market Correct?

    Traditional economics suggests misinformation should be competed away. But:

  • Delayed feedback: Buyers don't know they've been deceived for months/years
  • Attribution problems: Failure can be blamed on the buyer, not the product
  • Continuous fresh supply: New aspiring entrepreneurs enter constantly
  • Exit costs: Admitting deception means acknowledging your own gullibility
  • What Would Disrupt It?

    The Larp Economy would struggle if:

    • Platforms required verified income claims
    • Refund data was publicly accessible
    • Course completion/success rates were disclosed
    • Independent reviews were incentivized

    But platforms have no incentive to implement these. Regulation is slow. Disclosure is voluntary.

    Your Position in the Economy

    If You're Buying

    You're the revenue source. The product isn't information—it's your hope, monetized.

    Before purchasing:

    • What verifiable credentials does the seller have?
    • What are the actual success rates?
    • What's the refund policy and rate?
    • Am I buying hope or capability?

    If You're Watching

    You're the audience. Your attention legitimizes the performance.

    Consider:

    • Who benefits from my engagement?
    • Am I receiving value or theater?
    • What would I see if claims were verified?

    If You're Tempted to Participate

    The economics are real. Some people do profit. But:

    • Can you sustain fabrication long-term?
    • What's the cost to your integrity?
    • Who gets harmed by your participation?
    • What happens when the market corrects?

    Conclusion

    The Larp Economy is not a glitch in the system. It is a system—with labor, capital, distribution, and extraction. It sustains because it exploits information asymmetry, platform incentives, and human hope.

    Recognizing this doesn't require cynicism. It requires clear sight. The first step to not being extracted from is understanding you're in an extraction economy.

    The next time you see a revenue screenshot, a testimonial, an aspirational lifestyle—remember: you're looking at the output of an economic system designed to capture your attention and, eventually, your money.

    Knowledge is the exit.

    Explore our FREE Pattern Recognition Guides to understand the full mechanics. Share this analysis to help others see the economy clearly.